Before "Anders Stolt" (the carpenter) visited Gotland, the group and I had planned how we wanted the arcade machine to look like and all the measurements we wanted. Therefore the work went very smoothly. There are still much work to do on the machine but this was a great start for us. Here are some pictures from both working days.
Tuesday 27 April 2010
Two days of arcade building
Before "Anders Stolt" (the carpenter) visited Gotland, the group and I had planned how we wanted the arcade machine to look like and all the measurements we wanted. Therefore the work went very smoothly. There are still much work to do on the machine but this was a great start for us. Here are some pictures from both working days.
Saturday 24 April 2010
A quick update
A very early concept mockup |
Some tree concepts and ideas |
Art content and concepts are going forward in a steady pace. Here's a concept of one of our characters, drawn by our amazing artist Love Gunnarsson:
the awakening of our nature character |
Thursday 8 April 2010
Design planning in school
Images from development on the 7:th of April. We are making design decisions, jotting down important notes on the white board in school.
On these pictures we are discussing the features and design choices that Daniel clarifies in the last post on the blog. We have worked a lot on simplifying the game and making it more casual but also on the construction on the arcade machine and the interaction with it. We have gone through various stages to come up with the best types of controls for the game. We have discussed new types of media like controlling parts of the game with a brain wave detector or perhaps on using ball that the player has to scroll to choose ones elements which one uses as attacks and defense.
We have also made sketches for what our booth will look like at GGA (Gotland Game Awards). We want to make the players believe that they are standing on the real battlefield represented in the game when playing. Therefore we want to color one of the walls in the booth in the same way as the environment in the game. We would also think it be cool to place objects from nature in the booth giving it an even greater feel of the nature we try to convey in the game.
Wednesday 7 April 2010
Progress, progress and more progress!
By the looks of it, we now have the following basic elements:
Fire
Ice
Wind
Earth
Each element in turn has a combination with another element:
Fire-IceThe order doesn't matter, so Fire-Ice is the same as Ice-Fire.
Fire-Wind
Fire-Earth
Ice-Wind
Ice-Earth
Wind-Earth
More updates soon, maybe even tomorrow which will be our very first day of production as a preparation for a presentation in a few days!
See you around! =)