Images from development on the 7:th of April. We are making design decisions, jotting down important notes on the white board in school.
On these pictures we are discussing the features and design choices that Daniel clarifies in the last post on the blog. We have worked a lot on simplifying the game and making it more casual but also on the construction on the arcade machine and the interaction with it. We have gone through various stages to come up with the best types of controls for the game. We have discussed new types of media like controlling parts of the game with a brain wave detector or perhaps on using ball that the player has to scroll to choose ones elements which one uses as attacks and defense.
We have also made sketches for what our booth will look like at GGA (Gotland Game Awards). We want to make the players believe that they are standing on the real battlefield represented in the game when playing. Therefore we want to color one of the walls in the booth in the same way as the environment in the game. We would also think it be cool to place objects from nature in the booth giving it an even greater feel of the nature we try to convey in the game.